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GAME DEVELOPMENT WITH AI

Introduction to Game Development with AI

Lesson 1 - From Workers to Architects

The Big Change

The Old Approach

Long coding course
Months of learning syntax
Struggling with bugs
A green square on a black screen

The New Approach

Complete Snake game
In under 4 minutes
Without a single line of code
With design, colors and logic

We're not learning to code. We're learning to manage.

First Concept: IDE

IDE
Integrated Development Environment
The workspace where everything happens.
The place where you write code, view files, run programs and talk to the agent.
Like a surgeon's operating table, or a carpenter's workshop - this is the place where all the tools are.

Structure of the Workspace

Second Concept: Agent

AGENT
An AI entity that can perform actions
Not a regular chatbot. A chatbot answers questions. An agent performs actions:
creates files, writes code, deletes, fixes, runs tests - all within the workspace.
If you used to build a wall brick-by-brick, today you have a skilled worker. You just need to say: "Build a 2-meter white wall".

Third Concept: Prompt

PROMPT
The instruction to the agent
Precise instruction = precise result.
"Build a house" → could be a tent or a palace.
"Build a private house, one floor, red tile roof" → exactly what you wanted.
The more precise our instructions, the better the agent works. This is the art we'll learn in this course.

Structure of a Good Prompt

Our First Prompt

// Role
You are an expert game developer using HTML5.

// Task
Create a classic Snake game.
Generate a single file named index.html
which contains the CSS, HTML and JS.

// Design
Design constraints: Dark background,
Neon Green Snake, Red apple,
Classic arcade font for score.

Three Languages of the Web

HTML

The Foundation

Structure and content of the page - buttons, texts, areas

CSS

The Design

Colors, sizes, animations - how the page looks

JS

The Brain

The logic - how the snake moves, what happens when eating an apple

Iteration - The Development Cycle

ITERATION
Development is not a one-time action. It's a cycle that repeats:
1
Build
2
Test
3
Improve

More Important Concepts

CONTEXT AWARE
The agent is context aware. It doesn't rewrite everything - it reads the existing code, understands what has been built, and changes only what's needed.
UX
User Experience
How the player feels when using the product. If there's no "Game Over" when you lose - that's a bad experience.

What Did We Learn Today?

💻

IDE

Our workspace - the place where everything happens

🤖

Agent

The agent that does the actual work - not just chat

💬

Prompt

The instruction - the art of giving precise orders

🔄

Iteration

The development cycle - build, test, improve

Now - your turn to build!

Contact

WhatsApp QR Code
Get in touch
+972 58-443-1931
raz@tovtech.org tovtech.org
TovPlay QR Code
More info about the course
tovplay.org